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Discussion: Opinion the map Duchy

  1. #11
    Administrator L'avatar di msport (exil77grande)
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    Citazione Originally Written by angel Visualizza Messaggio
    In a few lines, you have given many cosigli for all super!
    it is a basic call it crude but it works and is reliable and you can go to the eye, and then, of course, technically, things are different,now it's up to bart.
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  2. #12
    THE AVERAGE USER
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    Bart, msport has given you the absolute basics to make a map..and not ? little.. now moddala and put it..
    In a world of crazy normal is crazy

  3. #13
    THE AVERAGE USER L'avatar di bart
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    Citazione Originally Written by msport (exil77grande) Visualizza Messaggio
    it is a basic call it crude but it works and is reliable and you can go to the eye, and then, of course, technically, things are different,now it's up to bart.
    Thank you so much msport!
    You have been very generous and clear!
    I put it to work immediately!

  4. #14
    THE AVERAGE USER L'avatar di bart
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    I made it: I gave birth to!
    Now look the judgment, I hope it's not too merciless...
    File Allegati File Attachments
    Last edited by msport (exil77grande); 13-12-2012 at 22:39

  5. #15
    THE AVERAGE USER
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    For your first map ? evil!!!! indeed.... you should refine a bit more time.. as he said msport and climb more gradually, both vertical and horizontal..
    then for the other maps, such as the rail, etc., are subjective..
    In a world of crazy normal is crazy

  6. #16
    THE AVERAGE USER L'avatar di bart
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    Citazione Originally Written by Chris156 Visualizza Messaggio
    ... you should refine a bit more time.. as he said msport and rise more gradually, both vertical and horizontal...
    Thanks for the advice Chris156!
    In fact ? really? I thought of that too, in fact I have already? did last night after I posted the maps, waiting for your reviews...
    Then I started looking at the maps out of driver, and I found some small inaccuracies and oversights that I had committed: and then I correct...
    Now I was looking for some other plan interesting type (IQ): let's see if I can find it...

    I'm getting and learning a lot from this discussion, for this thank you very much for msport for the help provided and Chris156 for the precious tips: THANKS!!!!!

  7. #17
    THE AVERAGE USER L'avatar di bart
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    I'm still analyzing this map, and I dealt with a particular: on the axes of the map of the turbo I noticed that the real values are 400-5000 the first and 0-3200 the second.
    I can imagine that the one that comes to 5000 represents the engine rpm, but the other stops to 3200, cos'?? That parameter is?

  8. #18
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    Citazione Originally Written by msport (exil77grande) Visualizza Messaggio
    then bart,I am not here to make technical lessons type mg mbar etc etc, the thing would be too complex to explain, so then you do 2 straight elementary that will give you less hassle and still have their effects,first I'll give you a tip since winols I think among the best in the sw, but also the most complex to manage, I advise you to make a mod with the titanium and according to the maps that you from him and the table that tells you how to rpm and load and then the rpm and load and take you on the map that calls injection zoned by changing the + or - from 1500 rpm and 50% load, starting from an 8% increase up to 12%,then it goes to the maps enrichment, acceleration, and do the same thing but be careful, because if you do the mod to the main map, and without prejudice to the increase in and tells you copies on the similar maps you select not to copy on similar maps and make them one-by-one in the same way as the save a one-to-one if no very probably you find the maps completely wrong,then steps to the torque limiter always starting from the same rpm as in the other maps, and a 15% always usually one at a time,then you can give about 100-120 points to the map turbo pressure always respecting the rpm and load, and finally if you want you can give it a 3-4% to the rail pressure, and of course his limiter,with these changes you can already get something nice in maximum reliability and then possibly if you want to go more increases of not much a bit of everything and will adjust you.
    you can also increase the map time to a but of 640 points.
    map advance max 2.5 degrees, the equivalent of 105 points about!

  9. #19
    THE AVERAGE USER L'avatar di bart
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    Citazione Originally Written by matd82 Visualizza Messaggio
    you can also increase the map time to a but of 640 points...
    map advance max 2.5 degrees, the equivalent of 105 points about!
    Hello matd82, thanks for the advice!
    I think that the map is the injection times to be a part of those that I have already? amended following the guidelines of msport, or at least I think...
    For? I did not understand what did you mean with: "up to a but of 640 dots"...

  10. #20
    Banned
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    I've seen the map x no I have the permissions.
    anyway you can increase the time up to 640 point grid to the max value and then increasing slowly up to a max of 640 points.
    I hope I was kiaroooo

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